The serve is a let if: The served ball touches the net, strap or band, and lands in the correct court. The served ball touches the net, strap or band and then touches the receiver, the receiver’s partner or anything they wear or carry before hitting the ground. The ball is served when the receiver is not ready.
The Basics of a Tennis Serve. Tennis serves are overhand, and they are diagonal. For each point, the server has two attempts at the serve. If the first serve lands in the service court, that is the ball that’s played. If the first serve lands outside of the service court or goes into the net, it is a fault and the server has a second serve.
The issue that would come from allowing players to volley the serve is safety and changing the game’s dynamics. Tennis could switch to a game based almost solely on angle and reactions on return. You could stand at the net, and as long as you make contact with the ball at a good angle, you could win the point off the return.
A good serve should be hit diagonally opposite over the net onto the service box. This picture below resumes the rule: Serve 1 must hit the service box 1, before the receiver receives the ball. Serve 2 must hit the service box 2, before the receiver receives the ball. Tennis service rules.
Basic Rules Only one player will serve during a specific game (except tiebreaks) The player currently on serve has the right to two serves per point The server’s feet must stand behind the baseline (see below) before hitting the ball If the player’s feet touch the baseline, it is defined as a foot ...
Once players reach a score of deuce, advantage scoring replaces the point values. Therefore, if the server wins the point at deuce, then the score is ‘advantage in’ or ‘ad in’ for short. Conversely, if the receiver wins the point at deuce, then the score is ‘advantage out’ or ‘ad out’ for short.
Warm-up serves are taken before first serve of match. A player should take all warm-up serves before the first serve of a match. A player who returns serves should return them at a moderate pace in a manner that does not disrupt the server. MAKING CALLS 5. Player makes calls on own side of net. A player calls all shots landing on, or aimed at, the
Law (rule) 2.06.02 states... "The server shall then project the ball near vertically upwards, without imparting spin, so that it rises at least 16cm (approx 6 inches) after leaving the palm of the free hand and then falls without touching anything before being struck". by courtesy of the ITTF.